Originally Posted By: Reconnoiter

@Ruben, try a beep/error() before the c_trace, and see if that works.

I put a beep before the c_trace, and I am definitely hearing a bunch of beeps over and over. However, the c_trace is not catching anything to initiate its own beep. Here is the code I tried:

Code:
...

action player_code()
{
   ...

   while(1)
   {

      ...

      //beep();  // DEFINITELY IS SOUNDING OFF WHEN UNCOMMENTED.

      if (c_trace(my.x, vector(my.x, my.y, my.z - 1000), IGNORE_ME | SCAN_TEXTURE) > 0)
      {
         if (str_cmpi(hit.texname, "*water2") == 1)
         {
            beep();
         }
      }

      ...

      wait(1);
   }
}



I am using the texture from standard.wad titled *water2 for the water block in question. Does anyone know why the beep() sounds before the c_trace(), but not in the c_trace()?

Last edited by Ruben; 07/01/15 05:30.