Hm I don't have my XBox 360 controller here currently but I think this used to be possible, you may need to check all available axes (I may be wrong though, of course):

Click to reveal..
Code:
int i; var* joy_axes[7];
			joy_axes[0] = &joy_raw.x;
			joy_axes[1] = &joy_raw.y;
			joy_axes[2] = &joy_raw.z;
			joy_axes[3] = &joy_rot.x;
			joy_axes[4] = &joy_rot.y;
			joy_axes[5] = &joy_rot.z;
			joy_axes[6] = &joy_hat;
			
			for(i = 0; i < 7; i++) DEBUG_VAR(*joy_axes[i],20+20*i);
			for(i = 0; i < 12; i++) DEBUG_VAR(key_pressed(256+i),200+20*i);



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