action SpriteMDL_WED(){
ENTITY* sprite;
sprite = ent_create ("sprite.tga", nullvector, NULL);
if (sprite){
sprite.tilt = 90; // oder -90 nicht sicher grad = topdownview
set (sprite, PASSABLE);
}
while (me){
my.pan = 180; // Richtung zum laufen
c_move (me, vector (2 * time_step, 0, - 20 * time_step), nullvector, GLIDE | IGNORE_ME | IGNORE_SPRITES | IGNORE_PASSABLE);
if (sprite){
vec_set (sprite.x, my.x);
vec_set (sprite.pan, my.pan);
}
wait (1);
}
}