The name of the block after being imported into a castle WED file as a map entity from its own WED file is "MoatSide1_wmb_734". The name of this same block sitting in its own WED file is "MoatSide1". The name of the texture on this same block is "*water2", taken straight from standard.wad. Yet none of these are producing the beep(). Am I doing something wrong to make this happen?