Sounds not easy for animation noobs like me.
Maybe in Brekel's Kinect theres an option to "Keep mocap data in place" (?).

edit: If ive the first BVH please explain in detail then, iam sure ill have some questions then
Quote:
...so I added a correction bone between the feet.
Then I added keyframes for this bone to make the model walk in place. It seems to be a rather common practice.


edit2: Example BVH animations: http://www.cgspeed.com/

usefull links about MakeHuman MakeWalk:
http://www.makehuman.org/doc/node/makewalk_the_making_of_running_feet.html
http://www.makehuman.org/doc/node/mhblendertools_makewalk_basic_workflow.html
http://www.makehuman.org/doc/node/mhblendertools_download_and_installation.html

http://wiki.blender.org/index.php/Doc:DE/2.4/Manual/Your_First_Animation/1.A_static_Gingerbread_Man
http://wiki.blender.org/index.php/Doc:DE...Gingerbread_Man

Last edited by rayp; 06/29/15 21:22. Reason: thank you Firoball

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;