Ah no... this is just for mapping stored bvh data to models, so one step further. wink

Streaming takes at least Brekel or one of those Kinect tools... and I think Fragmotion is supported a lot for direct streaming. But it's not free.
I haven't downloaded or tried, but maybe it's worth something: http://www.cgchannel.com/2012/02/stream-kinect-mocap-data-into-blender-with-ni-mate/

The idea of Makehuman is to give you a tool for easily generating human like meshes where you just influence some parameters like muscels, belly, size, and you get a model ready to be animated. And then you have the Makewalk script which helps you getting you mocap data on it without wasting too much time.
Of course it will need some revamping like offset correction and making the animation loopable, but that's common.

Last edited by Firoball; 06/29/15 17:55.