Originally Posted By: Superku
Originally Posted By: online manual
If effect_local was called by an entity, the particle functions can access this entity through the you pointer. This way, the particle effect can use entity parameters.

I don't know why that sentence focusses on effect_local but on a single player system effect_local and effect behave identically anyway.


Possibly it's not true when calling effect() in multiplayer games (bad idea anyway), so this information was put to effect_local().