Well, thanks for the info, chaos but since I'm using draw_quad calls only once (when creating a text-bmap) it shouldn't be a big deal.

Another update:


pathfinding and the first type of enemies: deadly, vicious potatos D:

[Edit] Also, not seen in the screenshot:
Better text handling with optional custom color palette, wordwrap and some vertex position fixes.

([Edit2] And yes, I am totally aware that the potato texture looks like poop)

Last edited by Kartoffel; 06/19/15 14:25.

POTATO-MAN saves the day! - Random