Originally Posted By: Wjbender
your destiny awaits : https://en.m.wikipedia.org/wiki/List_of_object-oriented_programming_languages

and haters can hate , but I browsed through that oop link I gave you and I have to say in my opinion ,don't read that piece of garbage first ,find something simpler for beginners and work your way up from there onward ,that article may help but I think it would truly cause you mass confusion accompanied by kick-myself-in-the-nuts syndrome

Yes, I have to say when I just opened up that link, I was a bit confused, but anyway, as you said my destiny awaits and nothing can stop me grin

Originally Posted By: Slin
OOP isn't really hard to understand and I am sure you'll be able to pick it up as you work on something. More important and harder to understand are pointers and references and how to setup a project to use external libraries. If you handle that stuff in c++, it will be a lot easier everywhere else. Also while pointers may not seem that important anymore, they are just one of those basics that provide you a more indepth understand of how things work which will even help you in languages that don't have this concept.
I am sure there are a couple more things like that, just can't think of any at the moment... But if you get started on something with C++ I am sure you will encounter most of the important things.
Thank you Slin! I've already found some video tutorials with practical taskcs, and the best part is, that it's all on Russian, cause learning from English articles yet hard for me (it's like firstly imporoving my English, and then after a second read my knowledge). I also found C++ and OpenGL tutorials (made out with 26 videos), so it's going to be very intance and hopefully interesting! laugh

Originally Posted By: Slin
Lite-C isn't exactly harder or easier than Unity C# for example, just different and in my opinion a better start for the basics.
When I learned C++ with only C-Script and Lite-C experience I could just start on a project and most things just made sense and some concepts were new, but I was able to just learn new things as I was using it.
I read a couple of C++ books before that though and had a not very satisfying history of command line calculators wink
By saying easier I meant that it's easier to organize your project, mainly cause of OOP (comparing to procedural), that's what I've found at least for myself. And after having some basic knowledge in Acknex and generaly in lite-c, it's really easier to start off with unity and especially with their tutorials. laugh


Thank you guys! My best regards!


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