Working on my fps ( like the last years ). Interaction between weapons and zombie - bodys right now.
It feels a bit like Dead Island ( had luck while i wrote the pain blending lol ) ^^
Melee weapons and first slow zombie nearly done now. Zombie can grab player biting into his face ( but not if player wears the iron-mask btw^^ [mean he is able2 grab player but bites wont harm him then] ).
Background is only a dev / test room, so no level shot for now.
Will show more "soon^^" ( and Videos ).

Hope u like the look i managed (via ShadeC) of weapon and first ai, much as i do. grin ( will reduce normal mapping strength of player's hands )

Was a long n hard way.
Please keep in mind its all WIP, and this is the first posted shot ^^

another weapon, nailed wood piece



( btw, base of used models from TheGameCreators [mod. versions] )
edit: of course player can mod the weapons. Selectsystem is like in MaxPayne ( thanks for this idea [and the pathfinding system] SuperKu, again ^^ ).
Story in short words: player must go pillaging staying alive, of course.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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