Working on my fps ( like the last years ). Interaction between weapons and zombie - bodys right now. It feels a bit like Dead Island ( had luck while i wrote the pain blending lol ) ^^ Melee weapons and first slow zombie nearly done now. Zombie can grab player biting into his face ( but not if player wears the iron-mask btw^^ [mean he is able2 grab player but bites wont harm him then] ). Background is only a dev / test room, so no level shot for now. Will show more "soon^^" ( and Videos ).
Hope u like the look i managed (via ShadeC) of weapon and first ai, much as i do. ( will reduce normal mapping strength of player's hands )
Was a long n hard way. Please keep in mind its all WIP, and this is the first posted shot ^^
another weapon, nailed wood piece
( btw, base of used models from TheGameCreators [mod. versions] ) edit: of course player can mod the weapons. Selectsystem is like in MaxPayne ( thanks for this idea [and the pathfinding system] SuperKu, again ^^ ). Story in short words: player must go pillaging staying alive, of course.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;