///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
void rakete_init()
{
c_setminmax(my);
//my.eflags |= NARROW | FAT;
//wait(1); // <---- !
vec_set(my.min_x,vector(-0,-4,-4));
vec_set(my.max_x,vector(24,4,4));
}
void rocket_create()
{
you = ent_create(CUBE_MDL,nullvector,rakete_init); //"rakete.mdl"
your.skill30 = 32;
your.tilt = random(360);
while(your.skill30 > 0)
{
c_move(you,vector(8*time_step,0,0),nullvector,IGNORE_YOU);
your.skill30 -= time_step;
wait(1);
}
ptr_remove(you);
}
void main()
{
fps_max = 60;
video_mode = 9;
//collision_mode = 2;
level_load(NULL);
camera.y = -512;
camera.pan = 90;
on_space = rocket_create;
d3d_lines = 3;
}