Sadly this is not the case, as you can see in the following example:

Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////

void rakete_init()
{
	c_setminmax(my);
	//my.eflags |= NARROW | FAT;
	//wait(1); // <---- !
	vec_set(my.min_x,vector(-0,-4,-4));
	vec_set(my.max_x,vector(24,4,4));
}

void rocket_create()
{
	you = ent_create(CUBE_MDL,nullvector,rakete_init); //"rakete.mdl"
	your.skill30 = 32;
	your.tilt = random(360);
	while(your.skill30 > 0)
	{
		c_move(you,vector(8*time_step,0,0),nullvector,IGNORE_YOU);
		your.skill30 -= time_step;
		wait(1);
	}
	ptr_remove(you);
}

void main()
{
	fps_max = 60;
	video_mode = 9;
	//collision_mode = 2;
	level_load(NULL);
	camera.y = -512;
	camera.pan = 90;
	on_space = rocket_create;
	d3d_lines = 3;
}



EDIT: If this is a bug/ not intended, can it be fixed?

Last edited by Superku; 06/02/15 10:42.

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