Solved!

Compiler ignored some *.fx files from shadeC sub folders and one or two of mine.
Plus: some ( 90! ) extern textures of model files were missing / false path set ( my fault [+ pragma_path-ignorebug] ).

I moved round about 30 files from shadeC by hand ( plus some of my files ), now it runs.

This was pure luck! Not more!
And iam wondering, what would Compiler do, if i had "compile resources" checked? whats then?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;