Memory which got allocated by the engine itself (let's say via WED entities or ent_created entities) does get freed automatically.

However, when you do more fancy stuff such as

my.skill90 = txt_create(...);
my.skill91 = allocate_pathfinding_data(...);

abd so on, you will need to release the memory manually, even on level change. Check out the on_ent_remove event.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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