Hi!
Im close to cry...i worked now over three years on my fps. Everything went fine last days.
Finally i wanted to join two Levels via Level_load...well engine crashes "process terminated...".
I have ShadeC evo included, maybe theres a trick with Level_load?
Strange thing: loading the same Level works. but if i load from one into another engine crashed directly.
If i wont kill myself this night, ill try debug again tomorrow after work.
Any idea? Any help?I have NO(!) f* clue why engine crashes
Thanks for all kind of help / Level-loading - tips.edit:
set Nexus to 200 in the WMB i loaded in main - function. the next WMB loaded via level_load is saved with Nexus 0
my wild guess: it has to do with my shade-c and or lights usage, i can post my light-script if somebody wants to see.