Hi!

Im close to cry...i worked now over three years on my fps. Everything went fine last days.

Finally i wanted to join two Levels via Level_load...well engine crashes "process terminated...".

I have ShadeC evo included, maybe theres a trick with Level_load?

Strange thing: loading the same Level works. but if i load from one into another engine crashed directly.

If i wont kill myself this night, ill try debug again tomorrow after work. frown

Any idea? Any help?
I have NO(!) f* clue why engine crashes frown cry

Thanks for all kind of help / Level-loading - tips.

edit:
set Nexus to 200 in the WMB i loaded in main - function. the next WMB loaded via level_load is saved with Nexus 0
my wild guess: it has to do with my shade-c and or lights usage, i can post my light-script if somebody wants to see.

Last edited by rayp; 05/31/15 16:59. Reason: changed topic subject

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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