is it possible to have view_check limited to only pan angles , what I mean is I have the position and bound extends of entities and I need to only use those (fully visible) within the frustum , so I use the center points on a view_check for the camera , it works great and saves me un needed iterations in my project , but I need the view_check to disregard tilt angles such that no matter what camera tilt is that my points wil always be visible ,only their x and y position will be changing within the frustum and pan angles will then determine if those positions are in frustum ,is that possible ?

I have tried rotating the positions so that no matter the tilt angle ,the positions should stay visible in front of the frustum , but I think I messed up with their pan angles , I will check again .

any other advice on checking for x and y in the frustum and keeping the z visible ?


Last edited by Wjbender; 05/25/15 09:17.

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