if you need to store data on creating a wmb, I use it in MapBuilder, just save the info in the editor into a skill over 20 (the 1st 20 skills are saved into wmb), then get the string when you write the 2 strings into the new wmb. check my source, it is easy (I use it for storing decal shadow file name needed for free/extra license users).

Last edited by sivan; 05/23/15 18:53.

Free world editor for 3D Gamestudio: MapBuilder Editor