Okay, I found out why "quest_info" was still being called. I've gotten rid of it, and that warning is gone now.

Next, what does this mean?

Quote:
46 entities 1 cameras 0 lights 0 sounds 0 paths
1 lmaps 1 textures 1 meshes 24 faces
0 entities 0 cameras 0 lights 0 sounds 0 paths
2 lmaps 1 textures...ok


It looks like it's loading a level, then maybe loading a different level? Why would there be 46 entities, then 0 entities?

My level actually has 46 starting entities on it, but the script causes some of these entities to remove themselves. This never caused a problem before ... and as I mentioned earlier, it works fine in WED.