I am having trouble with running my game from the published .exe file again. This time it crashes before even starting. The log file mentions one strange thing:
Quote:

Log of A7 Engine 7.86.6 run at Sun May 17 15:51:53 2015
Schmidt on Windows NT/2000/XP version 6.1 Build 7601
Options -diag
App: E:\My Documents\3dGameStudio\Star Explorers Lite-C - New Terrain\Level_001.cd\Level_001.exe in E:\My Documents\3dGameStudio\Star Explorers Lite-C - New Terrain\Level_001.cd\
Author: Michael Schmidt

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c) Conitec - Dieburg - San Diego - www.3dgamestudio.com
A7 Engine - Commercial Edition V7.86.6 - Aug 7 2010
Linking E:\My Documents\3dGameStudio\Star Explorers Lite-C - New Terrain\Level_001.cd\Level_001.exe...

Mouse found
Speakers (VIA High Definition Audio) opened
NVIDIA GeForce GTX 560 pure T&L device 1ff9 detected
D3D device NVIDIA GeForce GTX 560 1ff9 selected.
quest_info: function not found..................................................................
Running LEVEL_001.EXE.
Main started at 1.311
D3D_Init Window: 1200x800 -> Window: 1x1200x800x32
Video memory found: 4032 MB
LevelInit at 1.371
46 entities 1 cameras 0 lights 0 sounds 0 paths
1 lmaps 1 textures 1 meshes 24 faces
0 entities 0 cameras 0 lights 0 sounds 0 paths
2 lmaps 1 textures...ok
LevelReady at 2.005
Main loop at 2.007


Now, I've actually removed the "quest_info" function and all references to it in the script. However, somehow it's still showing up here. I'm not sure if this is even the cause of the crash, but it seems like a good place to start.

Any ideas why it's showing up here, when none of my other functions call on this script?

Last edited by Dooley; 05/17/15 21:01.