I'm just started using 3ds max to make my level since it has more options and gives more flexibility in designing my level. Problem is importing it to WED is a pain both .ASE, 3DS and FBX format. It never import the texture and UV mapping properly. Its either no texture and UV map or It has texture but only one texture is used for all models and it incorrect UV. I also have problem with level models. Is there a proper way to do it both for level blocks and entity type models?

I don't want to export each model and place them manually in WED. Its to difficult to snap one model to another model block or entity.

how the model should look like


how it look when imported in 3ds format


imported in FBX format


same for ASE format but I don't want to use ASE either since I cannot tell WED to import one geometry as a mdl to allow reference model and 3DS centers all the model so FBX is my best choice but UV mapping is not right.



And what is the limit for WED for wed both for Entity, lights, blocks, etc. I read someone saying that is has no limits but some say there is a limit in how many entities WED can compile in one level. I tried it before in A7 and going above 1000 entities give me an error.

thanks.

[SOLUTION]
after hours of trying to figure out what the problem was I then found out that using Real-World Scale in max mess up the texture coordinates when exported since it doesn't export the scaling. Not sure if it's the version of max I'm using which is an old 3DS MAX 9.

Just in case someone else stumble in the same problem, solution is to avoid using Real-World Scaling in max. What I did was set MAX back to Generic Unit, Uncheck Use Real-World Scale in Material, Set Tiling to 1, Use a UVW Mapping Modifier to adjust the texture scaling. Just like setting 1 Unit is to 1 Meter if you are working on precision.

Cheers! laugh

Last edited by JerahYalyn; 05/12/15 15:10.