Here's a multiplayer tutorial:

Multiplayer - Extensive Tutorial

This tutorial explains more in-depth how the native Multiplayer of 3DGS works and some tips and tricks for traffic optimization.

I'm writing this as I develop this MP system for my next project. It is meant to serve as a core for MP projects and be flexible to extend further for any kind of project.
I intend to continue adding to it, to modify it for FPS and Isometric point and click (Diablo-style) and probably MMO systems.

I just finished a round-based respawning system (Counter-Strike-like) (request by a forum user) and I'll add it soon.
My next planned feature is servers list.

I hope I'll have more time to develop this. Its crazy around me.


And I hope it will help at least one person to make a MP game with 3DGS. We need more of those! laugh

Happy reading! wink

PS.: If you have any suggestions of feature requests, post them here or under the tutorial text on my page. I'd be happy to help if I have the time to implement them.

EDIT* Should I also post this in the Multiplayer section? Or anywhere else?

Last edited by EpsiloN; 05/01/15 21:06.

Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201