Originally Posted By: Quad
All i want is a new LLVM base lite-c compiler and an opengl renderer.

That would be huge! The tooling you would get essentially for free from LLVM is unbelievable, and it should be possible to pull of co-routines in Clang with your own fork quite easily. If this were to happen, things would get so much more exciting for Gamestudio.

Originally Posted By: Reconnoiter
What is your favourite (game) engine actually Sid (besides Rayne ofcourse, and obviously besides GS3d tongue )?

Rayne 2.0. Seriously, besides the fact that it is completely headless and without a renderer, it shapes up nicely.

Originally Posted By: Malice
Yes but so far on my examination of these Engines - I see a year learning curve. Nothing says "Hope" like having to learn a whole new system and spending a year to gain the skills of a amateur.

But here is the thing, if you don't modernize Gamestudio and throw away the old legacy stuff, you will never make it appealing to anyone. And switching systems is easy, once you know how one thing works, you can easily switch to another.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com