I do not agree on "hobby games with no commercial intent".

Point is, whichever tool you feel is the best for your project and team. What matters is the project and your teams ability/will to finish it, not the engine. *Though i do not deny that engine plays a big part on those*

case in point: http://www.zulaoyun.com/

it's mmofps made with a8. And actually has fighting chance among it's competitors in the genre.

Last edited by Quad; 04/29/15 21:14.

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