@malice - the learning curve with most modern engines actually isn't that steep. At least not for all of them. I've seen artists with no programming experience pulling of fantastic gameplay systems with Unreal 4 within a few months of learning, and Unity is even easier to grasp. It takes some time, sure, and maybe Lite-C is easy to learn and Gamestudios overall structure simpler to understand, but that is mainly because Lite-C comes from C, which is a very minimalistic language compared to C++, C# and the like (which is why there are many who prefer C over these languages, especially in the lower level departments of the professional game development world). Once you understand the basics of a more modern language like C#, which seriously takes just a few weeks to get on quite an usable level with, you can pull off pretty neat stuff with Unity for example, and learning their tool suite isn't too hard either.

The problem with Gamestudio is simply that it is a dead project, there is no active development to speak of, and the development we've seen in the past was ALWAYS behind modern standards, always behind the competitors. Now, Gamestudio simply is no competitor on the engine market. It's nothing more than a curiosity from the past, suitable for hobbyist games with no commercial intent.

And honestly, even if there was funding for a refreshed, active development, even if this development would transform Gamestudio into something that could compete on the market, what would be left of it? Only the name - and, let's be honest here, the name isn't really something to be taken seriously in competition, is it?