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The biggest issue is that you need a lot of money. A lot a lot. Modernizing Gamestudio requires a heap of fulltime work for at least five or more people, it requires funding a research and design phase before that and of course you need testers. And kickstarter money is subject to taxes, so you can take a good 40% away simply for that. We are talking about a good 2 million easily, probably more.
, testers are easy to find, still plenty people on the forum grin

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And to what end exactly? Does the world really need Gamestudio?
, haha, not really. That's probably the biggest challenge. Though I personally really like GS3d's to the point documentation, but perhaps I am the only one in that blush . It also quite stable so far, but maybe that's just me again. Last I don't think I could have made some of the stuff I made in this engine, so far, in other engines (like a fully fledged map editor I am working on).

What is your favourite (game) engine actually Sid (besides Rayne ofcourse, and obviously besides GS3d tongue )?