Hi guys,

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Of course entities are rendered smaller when you increase the isometric view volume, everything would be highly confusing and impractical (I suggest you google isometric and perspective rendering).
, I know wink , this isn't for a normal view.

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I assume you want to create some kind of radar functionality (and don't want to use 2D objects like panels or draw_...)? What you could do is fill the entity's scale_x vector (let's say with a view.right/256.0 formula) or do the scaling in a vertex shader which would be notably faster when you have to scale often/ every frame.
, yes its something like that and zoom in and zoom out would only determine how many ents are on the screen and it should look clustered instead of very tiny ents. So that's why I want to keep them look the same regardless of the distance. I had been thinking about scaling but it seems like a very slow proces when scaling alot of them, though the vertex shader sounds very interesting, would that still work when I want to select an entity on the VIEW through mouse click?

@Firoball, that's interesting, I don't think I can use it cause I already use the border/arc for determining the visible part of the map, but thanks nonetheless.