Quote:
Some people believe that game design might become wholly separate from programming someday,
,
I think it is not practical to have such a huge tool/editor that can do everything. You will get a shitload of buttons or such, might as well learn a program language than instead of memorizing them all. Though something like the warcraft 3 world editor would be very powerfull I think, still large but focussing on some genres to not go overkill. Not the easiest thing to get right though...

Quote:
Surely some of you remember the original Myst? That game was the best-selling PC game of all time until the Sims in the late 90s, and it was built using Hypercard, which was literally a no-code solution for creating interactive slideshows on the Apple Macintosh. Crazy, but it worked.
, when I first read this part I was thinking of Myth , and was like huh?? grin