Some people believe that game design might become wholly separate from programming someday,
,
I think it is not practical to have such a huge tool/editor that can do everything. You will get a shitload of buttons or such, might as well learn a program language than instead of memorizing them all. Though something like the warcraft 3 world editor would be very powerfull I think, still large but focussing on some genres to not go overkill. Not the easiest thing to get right though...
Surely some of you remember the original Myst? That game was the best-selling PC game of all time until the Sims in the late 90s, and it was built using Hypercard, which was literally a no-code solution for creating interactive slideshows on the Apple Macintosh. Crazy, but it worked.
, when I first read this part I was thinking of
Myth , and was like huh??