hi Slin,

I found "shadow_stencil = 8;" mode very slow in real outdoor environments (no difference in small test levels), comparing to solutions when no stencil buffer used, I would really prefer an object shader based solution instead, with "shadow_stencil = -1;". It would eliminate some issues with 32b textures (it is really disturbing when an entity has both 32b and 24b textures).

As I remember txesmi had a contribution where he made it with pssm (combined with a deferred version)...


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