I'm having a lot of problems with gaps between WED blocks in my compiled map. The fix is presumably easy - just make sure "Don't snap vertices" is unchecked in the map compiler. The problem is, the checkbox is having no effect for me. The map still compiles with gaps, and when I return to the map compiler, the box is checked again. All the other settings save (and have the proper effect), so I don't know why it refuses to snap blocks.

Alternatively, is there an easy way to just bake lightmaps on models, and skip the blocks entirely?