Originally Posted By: sivan
I had similar problems with map entities, and even with models converted from map entities having polygonal collision. In MapBuilder player test I solved it by using an additional forward c_trace that if hits something, movement is prevented. Bigger collision box could result in ugly gameplay behaviour. Search for "// allow no bad collision with small polygon models" section:
Thank you sivan for trying to help, but I've alredy avoided this problem (check out my movement template demo). Its not about me suffering from this, and trying to make a workaround, but about finding out whether it's a bug or not, and if it is, it needs to be fixed! Cause I'm already fed up with tons of workarounds in order to avoid those ugly 'elipsoid' hull problems (I guess jcl remembers how almost everyone asked for additional shapes for OBB, and it's was ignored frown ), and if it's not even working correctly I'm sick of it.

best regards


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