Originally Posted By: Kartoffel
the only bad thing is the sliding down at slopes (I guess that's caused by the physics) which should require a maximum walkable angle.
Actually thats caused by bunch of different thing, for example disabled friction so gravity pulls entity down and it slides as is entity was made of ice... Unfortunately such thing as 'max walkable angle' doesn't exist for rigid bodes in physX, it's only supported by cct (as far as I know), and cct in Acknex is horrible (too outdated and has tons of limitations). Maybe if I'll have some spare time I'll think about a workaround for this problem (using traces etc). Thank you for your anyway laugh

best regards


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung