THIS DEMO REQUIRES LATEST VERSION OF GAMESTUDIO A8!

Another day, another contribution grin

I've been working on this one for a while now, and I guess it's pretty good to be shared.
This is pretty advanced movement code, which contains:
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* two traces, which stops input if we walk towards the wall (this is needed to avoid Z friction issues with RIGID body)
* ladder climbing (almost same as the one from my movement template)
* crawling (with trace checking if we can stand or not)
* jumping (I don't like this one, works great with OBB but causes some bugs depending on fps)
* moving on platforms (which are moving on path)
* sliding doors (made with PH_CHAR, currently open when you walk towards them)
Plus there are some simple JOINT examples in this demo, SEESAW and CHAINS (rope or whatever).

Here is download link.

SOME SCREENS:
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PLEASE NOTE THAT IN ORDER TO GET VERY STABLE SIMULATION YOU NEED TO TWEAK LOTS OF PARAMETERS! THIS DEMO ONLY GIVES YOU THE BASICS OF THE MOVEMENT, AND COULD BE USED/ADJUSTED UNDER PARTICULAR PROJECT! IF YOU IMPROVE/FIX SOMETHING AND WANT TO SHARE THIS DEMO, YOU ARE WELCOME TO DO SO! ANYTHING (EXCEPT DOOR SOUNDS) CAN BE USED FOR ANY PURPOSE, CREDIT WILL BE GREAT BUT NOT NEEDED. THIS CONTRIBUTION IS SHARED AS IT IS, WITHOUT MY FARTHER SUPPORT AND DEVELOPMENT. USE FOR YOU OWN RISK grin


MY BEST REGARDS!

EDIT: HERE IS A VIDEO TO SHOW YOU HOW IT WORKS.
Reconnoiter@ I know, you'll love that floating mouse pointer in the video tongue


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