I tried to use 24 bit .tga and .pcx images, with OVERLAY flag set on, but it didn't help unfortunately. I could only fix it by using sprites instead of particles, but it's too slow for particularly this project, cause I'm going to have tons of particles (over 2000)..

About interpolating particle between the new and old positions, it works only without MOVE flag set (while BEAM is on). Is there anyway to make 'gravity' work without MOVE flag set (as far as I know, no frown ), or maybe there is an alternative way to simulate 'fake' gravity for BEAM particles?

Greets


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