Originally Posted By: Kartoffel
really nice but I'd leave the camera's roll at 0.. feels weird if the screen is rotating all the time.
That's just a matter of taste I guess, but to be honest, after you said that I don't like it any more, so I'll probably remove it grin

Originally Posted By: Kartoffel
Edit: another thing I noticed: when jumping on the moving platform you stop. in your example this doesn't make a huge difference but once you use faster platforms you will notice it very clearly.
No, you actually don't stop at all, that's just landing 'slow down' mechanism.
When player lands (after jumping, or after flying downwards specific amount of time) he does three tings:
Quote:
- plays landing sound
- creates landing effect on camera
- makes player move slower (depending on the time you flew in the air)
The amount of 'slow down' factor probably needs to be tweaked, but try to jump down from the high, you'll notice this effect too. Plus particularly about those platforms, allowing player to jump on it from a high place is a type of things, that I would like to avoid when making a real game with this template.

Originally Posted By: Kartoffel
uhm, may I ask 2 questions..
are you using a physix character controller, and do you have any advice on movement across stairs?
No, I don't use physX CCT (I hate native one.. it's not suitable for advanced, good looking movement code in my opinion).
For movement on stairs, I would recommend to keep a little distance between player and the surface bellow, plus to increase MIN.Z, so the lower part of the bbox doesn't hit each step, but moves over it.



Originally Posted By: Wjbender
I like it , my first dislike was the camera rotation/tilt,pan not being smooth ,second dislike is the buttons for up / down need to swap depending on the tilt angle when on the ladders.

sorry I meant the direction and not the buttons
I've done that swap thing in the past, but it can't simply depend on the tilt angle. You'll have some strange situations, f.e. imagine player moving up on the ladder and he looks almost completely to the sky, then as he comes closer to the upper end of the ladder, he starts lower TILT angle (moving down), and cause player is higher than the end position of the ladder, at the end when he will look at the surface where he will walk on, TILT angle will be about -20 or -30 decrease, so that will make him move down.. You can tweak those numbers (degrees for swaping the keys), but to my taste it wasn't looking good enough.. Maybe I'll give it another shot laugh


Best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung