function exploeffect()
{
wait(3);//<--- works now
//wait(-3)//<--- works if you replace the wait(1) in the main loop with the old wait(random thingy)
if(me)ent_remove(me);
//ptr_remove(me); //those make no difference
//safe_remove(me);
}
void showall()
{
VECTOR t;
while(key_space)
{
you = ent_next(NULL);
while(you!=NULL)
{
vec_set(t,your.x);
vec_to_screen(t,camera);
draw_text(str_for_entfile(NULL,you),t.x,t.y,COLOR_RED);
// draw_text(you->type,t.x,t.y,COLOR_RED);
you = ent_next(you);
}
wait(1);
}
}
void main()
{
VECTOR temp;
level_load("");
wait(3);
on_space = showall;
VECTOR temp;
while(1)
{
vec_set(temp,vector(200+random(100),random(100)-50,random(100)-50));
ent_create(CUBE_MDL,temp,exploeffect);
//wait(-0.3+random(0.5));//<--- posible wait issue here
wait(1);//<--- works with this wait here
}
}