you can change independetly for each entity if you use an entity skill, read by the shader that can be used by a lot of entities, to use it as scaling parameter.

e.g. in vertex shader:

Out.tex.x = entuscale * In.tex.x;
Out.tex.y = entvscale * In.tex.y;

Last edited by sivan; 03/29/15 12:13.

Free world editor for 3D Gamestudio: MapBuilder Editor