some little info:

Terrain lod is like in 3dgs pro, but much faster, its lighting is somehow better, resulting in less visible artifacts, but high resolution (1vertex/1m) is required to get good dynamic shadows (with low resolution you will get grey triangles). And finally I could made my own far-lod billboard model material (meaning shader), that I will try to implement with 3dgs too.


navmesh pathfinder with Detour Crowd in action, with a very simple behaviour no more than 200 characters can be used, but it is really fine for a lot of game genres (except RTS):


Free world editor for 3D Gamestudio: MapBuilder Editor