Such a blueprints/templates system is only viable if the dev team is large enough. Not only to implement it, but also to update it to prevent it from becoming a broken mess after ~ >1 year. Better to just ignore such large templates for gs3d and add more short sed templates / code snippets (complex and/or often used). Those are always usefull.

Though to be fair, it might work for gs3d because gs3d doesn't get updated anymore* so such a system only needs to be implemented and never needs to be updated grin

*atleast for the time being