I still think that mobile development is nothing a hobby developer should pursue, your game will just get lost in a pool of a million other games without massive marketing or luck beyond description. The regular mobile game consumer does not actively search for indie games or whatever and neither wants to pay more than a few cents per title.

Personally I just want to have a solid and easy to use PC engine/ toolset. Linux and Mac support would be nice to have as an "export option" but a development for multiple platforms is not that feasible for a single hobby dev anyway. I'd just like to see a new WED, some new features every now and then and bug fixes but any kind of update is good news.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends