Heavy is "wrapper" terms. OpenTK is pretty much a thin wrapper where every function is wrapped like this:
Code:
void function(...)
{
glGetErrror(); // Reset error
GL.function(...);
checkErrorAndThrowExceptionIfAny(glGetError());
}



Heavy means that it abstracts stuff away (like window creation under different OS). You just create a new GameWindow object and you have a window open.

In terms of usability, this is awesome wink


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