It just didn't have a realtime edit mode like the Build Engine had, but you quickly learned how the numbers you type in all the time will look in 3d wink
, yes that was probably the editor my brother used too. Maybe that is why it just looked so difficult (and was I young, quess that counts too
).
Now I want to create old school games too
The quoted part applies to all editors in use at that time
Actually, a few years ago I had some discussion about editing maps back at that time and the result was A3Tools. For Acknex3 you created maps the same way, just that WED was really minimalistic and that made it a bit frustrating when being used to Dmapedit. If I remember correctly it was a DEU (another Doom editor) spin off, without all the doom specific stuff, so not much of its functionality was left