there is a little lovely editor for gamestudio that includes Slin's flickerless pssm shdows, which looks really cooool with some stencil blur. works but not perfect with 32b textures (vegetation). currently buggy with terrain lod.
stencil shadow also can look fine with some stencil blur, but rendered fast enough for low poly models only. I mean they get very slow for higher poly ones.
but with a custom shader set you could use transition from static lightmap to dynamic shadows, e.g. how it is solved in the above mentioned editor for terrain (I'm not sure I made it for map entities which would be similar for blocks...).


Free world editor for 3D Gamestudio: MapBuilder Editor