Since their focus is many platforms especially mobile ones while ours is to be as modern as possible with focus on "hardcore" 3d computer graphics, I wouldn´t consider them serious competition. The only real competition I see is Unreal Engine and they are unfortunately quite awesome... I hope we can offer some features differentiating us from them in the future, but for that we first need to find more time to work on Rayne again...

BUT we participated in the Innogames Gamejam last month using Rayne and made the first place! You can download the game here: http://hacktopus.com/
And well, it shows that Rayne is able to handle 2D without bigger issues, but we could have done the same with javascript and html5 canvas elements and would be much more platform independent and it probably would have been easier.
Also I used Rayne to participate in the last ludum dare: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35658 (and also in the two before this one).

In other news: we got an updated oculus module, sixense sdk module and I started working on a pathfinding module. Also we have minimalistic but working audio including hrtf for binaural audio using openal soft.