it works for me without waits, even with terrain lod:

Code:
int j;
	for (j=1; j<=ent_status(terrain_entity,0); j++)
		{
			CONTACT* c = ent_getvertex(terrain_entity,NULL,j);   			// vertex number begins with 1 !

			c.v.y += (float)worklevel;										// DirectX coordinate ! y up ! float !					
					
			ent_setvertex(terrain_entity,c,j);
			
											
		}



the only thing does not work is auto-update terrain vertex normals after deformation (which is not needed in case of the example above)


Free world editor for 3D Gamestudio: MapBuilder Editor