if I publish to a folder , it seems that cudart32_41_22.dll is not copied over in to the folder ,the engine then obviously complains about this ,I have to manually copy it .

something else that may be a bug also , when I create terrain at runtime or load terrain from file , and terrain lod is set above 0 , I cannot change the mesh with set_vertex , except for adding a frame wait of one for each vertex change inside the loop , if I didn't do it ,the terrain remains unchanged..

if I set terrain lod to zero ,I can apply vertex changes with set_vertex as usual but it means I have no lod for terrain .
in the manual I read that set_vertex automatically updates lod meshes .
it seems wrong to me somehow .

it would really help if wed-created regions could be iterated over from a list of type region ,instead of finding them by name perhaps ?

jb

Last edited by Wjbender; 12/01/14 12:09.

Compulsive compiler