if(region_find(AbyssNameString, my.x))//check if ent is in region & store name of region
{
wait(5);
str_printf(AbyssNameString); //IT CRASHES BEFORE I EVEN GET THE RESULTS OF THIS LINE
str_cpy(TempString, AbyssNameString);
str_clip(TempString, 5); //store first 5 letters in TempString
if(str_cmpi(TempString, "Abyss")) //if the region is an abyss
{
str_parse_head(AbyssNumberString, AbyssNameString, "Abyss"); //store number that comes after 'abyss'
if(region_check(AbyssNameString,vMin,vMax))
{
vec_set(my.x, Player1RespawnPosition[str_to_num(AbyssNumberString)]);
}
}
}