my apoligies , i had a memory problem which i fixed now , i also made the test much better .
keys: wsad : camera movement mouse movement : aim with pointer
press/hold "1" : remove a tile (aka add obsticle) press/hold "2" : reload a tile (aka remove obstilce)
press/hold "z" : set path start point press/hold "x" : set path end point
check it out i think its pretty fast and good for RTS if the concept is expanded on .
PS i know of no other engine implementation of navmeshing which do this with navmeshing (as far as i know) as fast because i actually do not rebuild anything ,they usually do not use obsticles as tiles as I do ,and if they do use it I haven't seen one , I think some commercial games may use this type of concept though..