https://www.dropbox.com/s/gov7j3mirt7br93/rts_test_tiles.zip?dl=0

my apoligies , i had a memory problem which i fixed now , i also made the
test much better .

keys:
wsad : camera movement
mouse movement : aim with pointer

press/hold "1" : remove a tile (aka add obsticle)
press/hold "2" : reload a tile (aka remove obstilce)

press/hold "z" : set path start point
press/hold "x" : set path end point

check it out i think its pretty fast and good for RTS if the concept is expanded
on .

PS i know of no other engine implementation of navmeshing which do this with navmeshing (as far as i know) as fast because i
actually do not rebuild anything ,they usually do
not use obsticles as tiles as I do ,and if they do use
it I haven't seen one , I think some commercial games
may use this type of concept though..

jb

Last edited by Wjbender; 11/18/14 11:40.

Compulsive compiler