the thing you need to remember is that even though
gamestudio supported open dynamics engine (wich
is a game orientated physics dynamics engine in gamestudio most likely per implementation)

you would not have access to the most lower functions in ode because the plugin were most likely
written to keep it as simple as possible for gaming
purposes in gamestudio so I think you are going
to find that you cannot access functions that actually
enables/disabled most of the advanced functionality
of ode , I could be wrong but just a heads up ..

when ode suppots something it doesn't mean
that gamestudio implemented it .

the best way to get down to advanced functionality
if it's unsupported by gamestudio is to write the plugin yourself ..

if you really are trying to be scientific about all of this
you need to reconsider your approach in engine/physics choice , most advanced simulations usually
do not make use of game engines (not the normal kind anyway) .

Last edited by Wjbender; 11/18/14 08:45.

Compulsive compiler