https://www.dropbox.com/s/n7hnl10g5g9e8ch/rts%20first%20test.zip?dl=0

a small first time test, nothing extremely new to this RTS version yet
but you are free to run this test and see how fast offcore saving/loading
tiles are , my idea on this is to have each tile such that if removed
from the navmesh ,it would represent an unwalkable area (filled with a
building or bunch of trees "obsticles") ,and when the tile is simply reloaded
from disk it becomes walkable again..

the complete tilemap(navmesh) is pre baked and simply loaded then tiles
are removed and loaded during runtime .

i think it could be useable for RTS if i continue to develope on this concept.

notes:

press 1 and 2 to add or remove tiles during runtime ,tiles will be saved/loaded on disk .

WASD move camera ,aim with the mouse .

the bot code sucks i know but its a simple test, the "unwalkable" tiles will
only become "unwalkable" when a new path is re-planned(when the bot reaches the destination),i havent done anything
to update path's of the bot ....just run with it and let me know what you think
about speed ..

jb

Last edited by Wjbender; 11/18/14 11:32.

Compulsive compiler