I have to Positive Kartoffel - but i have to admit there is a reason why the most of the Videos in the Link are Unity...

3dgs is not Artist friendly, you have to code a lot of stuff like me just to get to a point where you are able to start "creating".

Shade-C has a bad Shadow system Kartoffel, i worked with it pretty long and in the developer State from Github its pretty glitchy and buggy.
A beginner would probably just call it complicated trash. The other side: Shade-C is the best Graphics LiteC Framework around it just needs modifications along. I did a few so i am able to work with it.

So i am able to say it: I am able to create very intense graphics scenary for my game, just because i worked hard for it.

But then i took a kartoffel to the Knee, a guy that just snips with his fingers and creates IMPOSSIBLE renders XD Yes Kartoffel u are Awesome pls do more for Shade-C that would be ULTRA perfect.

Last edited by FEL; 11/01/14 12:49.

FEL - Lead Game Designer & Core Developer