I imagine you gave your ball an action simply add the cam code
to that action laugh

Code:
}
camera.x = player.x - 250 * cos(player.pan);
camera.y = player.y - 250 * sin(player.pan);
camera.pan = player.pan; // the camera and the player have the same pan angle
camera.z = player.z + 150; // place the camera above the player, play with this value
camera.tilt = -25;



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